![]() ![]() You set pre- and post-export methods in the build target’s Advanced Options. To compile your code locally, wrap your pre- and post-export methods in an #if UNITY_CLOUD_BUILD block. More info See in Glossary (as in, not locally). ![]() Important: The class is only available when running in Cloud Build A continuous integration service for Unity projects that automates the process of creating builds on Unity’s servers. If the Editor folder doesn’t exist in your directory, create it. These methods must exist as code in your Project in the Assets/Editor folder. The pre- and post-export methods let you trigger actions before and after your Unity Project is built. More info See in Glossary or Editor code before the build starts or after it is completed. Script hooks allow you to run custom scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. ![]()
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